All these applications are based on the features of the method: simplicity and communication tool.
They have all been put in actual practice by japanese and western specialists.
problem : in western societies, aged people are usually abandoned in asylums or day-care centers. this produces on them a state of sadness that can derive in depressions and health state decayments
result : use of the game of go to help aged people communicate produces invaluable effects on their mental state
problem : emotionally affected children, are one of most sad dark points of today's societies. Abandoned children, alcoholic and violent parents, sexually abused children, etc are some of the origins of their problems. As a consequence, they close their mind, and they become unable to express their feelings
result : use of the game of go as a communication and joy tool provides a great effect on these children, specially.
problem : usually unable to produce sounds
result : when playing team games, under the pressure for the move of a companion, may produce unusual sounds
problem : difficulty to find entertainment and games for them.
result : production of tactile stones and board. Great success in Japan, where a nation-wide tournament will be held in June 2002
problem : mentally ill people live inside an artificial and isolated world. Besides their illness, common therapies like isolation and drugs are not an amazing entertainment for them.
result : playing simple games like go help these patients communicate and enjoy
problem : retired people, specially in stressed societies like the japanese, happen to suffer of a drastic brain activity at the retirement moment. This causes formerly very active brain cells to decay, causing alzheimer.
result : Dr Kaneko, a world-famous neuro surgeon, has reported about his work on alzheimer therapies using tools like games (go, go-moku) and music. He has provided encephalograms highlighting damaged brain areas with patients playing go and other games and patients not playing these. Differences can be observed between the two kinds of patients.
problem : difficulty to find entertainment and communication activities for patients suffering this dramatic disease
result : go has successfully been used with these patients
problem : some children are uncapable of self-controlling themselves, becoming hyper-active and noisy
result : the methodology of playing go (sitting calmly, meditating next move, placing the stones, ...) helps in therapies for these children
One of the most challenging experience has been mixing people suffering of some of these symptons in teams. They have all succeeded in communicating with each other, using the game of go.